MOVEDEX
APRESENTAÇÃO DE TODOS OS MOVES EXISTENTES NO JOGO,CLIQUE NO MOVE DESEJADO PARA MAIORES INFORMAÇÕES.
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Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM
|
Effect
|
Prob. (%)
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|---|---|---|---|---|---|---|---|---|
| Absorb | GRASS | Special | 20 | 100 | 25 | User recovers half the HP inflicted on opponent. | - | |
| Acid | POISON | Special | 40 | 100 | 30 | May lower opponent's Special Defense. | 10 | |
| Acid Armor | POISON | Status | - | - | 20 | Sharply raises user's Defense. | - | |
| Acid Spray | POISON | Special | 40 | 100 | 20 | Sharply lowers opponent's Special Defense. | 100 | |
| Acrobatics | FLYING | Physical | 55 | 100 | 15 | TM62 | Stronger when the user does not have a held item. | - |
| Acupressure | NORMAL | Status | - | - | 30 | Sharply raises a random stat. | - | |
| Aerial Ace | FLYING | Physical | 60 | ∞ | 20 | TM40 | Ignores Accuracy and Evasiveness. | - |
| Aeroblast | FLYING | Special | 100 | 95 | 5 | High critical hit ratio. | - | |
| After You | NORMAL | Status | - | - | 15 | Gives target priority in the next turn. | - | |
| Agility | PSYCHIC | Status | - | - | 30 | Sharply raises user's Speed. | - | |
| Air Cutter | FLYING | Special | 60 | 95 | 25 | High critical hit ratio. | - | |
| Air Slash | FLYING | Special | 75 | 95 | 20 | May cause flinching. | 30 | |
| Ally Switch | PSYCHIC | Status | - | - | 15 | User switches with opposite teammate. | - | |
| Amnesia | PSYCHIC | Status | - | - | 20 | Sharply raises user's Special Defense. | - | |
| Ancient Power | ROCK | Special | 60 | 100 | 5 | May raise all user's stats at once. | 10 | |
| Aqua Jet | WATER | Physical | 40 | 100 | 20 | User attacks first. | - | |
| Aqua Ring | WATER | Status | - | - | 20 | Restores a little HP each turn. | - | |
| Aqua Tail | WATER | Physical | 90 | 90 | 10 | - | ||
| Arm Thrust | FIGHTING | Physical | 15 | 100 | 20 | Hits 2-5 times in one turn. | - | |
| Aromatherapy | GRASS | Status | - | - | 5 | Cures all status problems in your party. | - | |
| Aromatic Mist | FAIRY | Status | - | 100 | 20 | Raises Special Defense of allies. | - | |
| Assist | NORMAL | Status | - | - | 20 | In a Double Battle, user randomly attacks with a partner's move. | - | |
| Assurance | DARK | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | - | |
| Astonish | GHOST | Physical | 30 | 100 | 15 | May cause flinching. | 30 | |
| Attack Order | BUG | Physical | 90 | 100 | 15 | High critical hit ratio. | - | |
| Attract | NORMAL | Status | - | 100 | 15 | TM45 | If opponent is the opposite gender, it's less likely to attack. | - |
| Aura Sphere | FIGHTING | Special | 80 | ∞ | 20 | Ignores Accuracy and Evasiveness. | - | |
| Aurora Beam | ICE | Special | 65 | 100 | 20 | May lower opponent's Attack. | 10 | |
| Autotomize | STEEL | Status | - | - | 15 | Halves weight and sharply raises Speed. | - | |
| Avalanche | ICE | Physical | 60 | 100 | 10 | Power doubles if user took damage first. | - | |
| Baby-Doll Eyes | FAIRY | Status | - | 100 | 30 | Always goes first. Lowers the target's attack. | - | |
| Barrage | NORMAL | Physical | 15 | 85 | 20 | Hits 2-5 times in one turn. | - | |
| Barrier | PSYCHIC | Status | - | - | 20 | Sharply raises user's Defense. | - | |
| Baton Pass | NORMAL | Status | - | - | 40 | User switches out and gives stat changes to the incoming Pokémon. | - | |
| Beat Up | DARK | Physical | - | 100 | 30 | Each Pokémon in your party attacks. | - | |
| Belch | POISON | Special | 120 | 90 | 10 | Requires a held Berry to attack. | - | |
| Belly Drum | NORMAL | Status | - | - | 10 | User loses 50% of its max HP, but Attack raises to maximum. | - | |
| Bestow | NORMAL | Status | - | - | 15 | Gives the user's held item to the target. | - | |
| Bide | NORMAL | Physical | - | - | 10 | User takes damage for two turns then strikes back double. | - | |
| Bind | NORMAL | Physical | 15 | 85 | 20 | Traps opponent, damaging them for 4-5 turns. | - | |
| Bite | DARK | Physical | 60 | 100 | 25 | May cause flinching. | 30 | |
| Blast Burn | FIRE | Special | 150 | 90 | 5 | User must recharge next turn. | - | |
| Blaze Kick | FIRE | Physical | 85 | 90 | 10 | High critical hit ratio. May burn opponent. | 10 | |
| Blizzard | ICE | Special | 110 | 70 | 5 | TM14 | May freeze opponent. | 10 |
| Block | NORMAL | Status | - | - | 5 | Opponent cannot flee or switch. | - | |
| Blue Flare | FIRE | Special | 130 | 85 | 5 | May burn opponent. | 20 | |
| Body Slam | NORMAL | Physical | 85 | 100 | 15 | May paralyze opponent. | 30 | |
| Bolt Strike | ELECTRIC | Physical | 130 | 85 | 5 | May paralyze opponent. | 20 | |
| Bone Club | GROUND | Physical | 65 | 85 | 20 | May cause flinching. | 10 | |
| Bone Rush | GROUND | Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. | - | |
| Bonemerang | GROUND | Physical | 50 | 90 | 10 | Hits twice in one turn. | - | |
| Boomburst | NORMAL | Special | 140 | 100 | 10 | Hits all adjacent Pokémon. | - | |
| Bounce | FLYING | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | 30 | |
| Brave Bird | FLYING | Physical | 120 | 100 | 15 | User receives recoil damage. | - | |
| Brick Break | FIGHTING | Physical | 75 | 100 | 15 | TM31 | Breaks through Reflect and Light Screen barriers. | - |
| Brine | WATER | Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | - | |
| Bubble | WATER | Special | 40 | 100 | 30 | May lower opponent's Speed. | 10 | |
| Bubble Beam | WATER | Special | 65 | 100 | 20 | May lower opponent's Speed. | 10 | |
| Bug Bite | BUG | Physical | 60 | 100 | 20 | Receives the effect from the opponent's held berry. | - | |
| Bug Buzz | BUG | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | |
| Bulk Up | FIGHTING | Status | - | - | 20 | TM08 | Raises user's Attack and Defense. | - |
| Bulldoze | GROUND | Physical | 60 | 100 | 20 | TM78 | Lowers opponent's Speed. | 100 |
| Bullet Punch | STEEL | Physical | 40 | 100 | 30 | User attacks first. | - | |
| Bullet Seed | GRASS | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | - | |
| Calm Mind | PSYCHIC | Status | - | - | 20 | TM04 | Raises user's Special Attack and Special Defense. | - |
| Camouflage | NORMAL | Status | - | - | 20 | Changes user's type according to the location. | - | |
| Captivate | NORMAL | Status | - | 100 | 20 | Sharply lowers opponent's Special Attack if opposite gender. | - | |
| Celebrate | NORMAL | Status | - | - | 40 | The Pokémon congratulates you on your special day. No battle effect. | - | |
| Charge | ELECTRIC | Status | - | - | 20 | Raises user's Special Defense and next Electric move's power increases. | - | |
| Charge Beam | ELECTRIC | Special | 50 | 90 | 10 | TM57 | May raise user's Special Attack. | 70 |
| Charm | FAIRY | Status | - | 100 | 20 | Sharply lowers opponent's Attack. | - | |
| Chatter | FLYING | Special | 65 | 100 | 20 | Confuses opponent. | 100 | |
| Chip Away | NORMAL | Physical | 70 | 100 | 20 | Ignores opponent's stat changes. | - | |
| Circle Throw | FIGHTING | Physical | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. | - | |
| Clamp | WATER | Physical | 35 | 85 | 10 | Traps opponent, damaging them for 4-5 turns. | - | |
| Clear Smog | POISON | Special | 50 | - | 15 | Removes all of the target's stat changes. | - | |
| Close Combat | FIGHTING | Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | - | |
| Coil | POISON | Status | - | - | 20 | Raises user's Attack, Defense and Accuracy. | - | |
| Comet Punch | NORMAL | Physical | 18 | 85 | 15 | Hits 2-5 times in one turn. | - | |
| Confide | NORMAL | Status | - | - | 20 | TM100 | Lowers opponent's Special Attack. | - |
| Confuse Ray | GHOST | Status | - | 100 | 10 | Confuses opponent. | - | |
| Confusion | PSYCHIC | Special | 50 | 100 | 25 | May confuse opponent. | 10 | |
| Constrict | NORMAL | Physical | 10 | 100 | 35 | May lower opponent's Speed by one stage. | 10 | |
| Conversion | NORMAL | Status | - | - | 30 | Changes user's type to that of its first move. | - | |
| Conversion 2 | NORMAL | Status | - | - | 30 | User changes type to become resistant to opponent's last move. | - | |
| Copycat | NORMAL | Status | - | - | 20 | Copies opponent's last move. | - | |
| Cosmic Power | PSYCHIC | Status | - | - | 20 | Raises user's Defense and Special Defense. | - | |
| Cotton Guard | GRASS | Status | - | - | 10 | Drastically raises user's Defense. | - | |
| Cotton Spore | GRASS | Status | - | 100 | 40 | Sharply lowers opponent's Speed. | - | |
| Counter | FIGHTING | Physical | - | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. | - | |
| Covet | NORMAL | Physical | 60 | 100 | 25 | Opponent's item is stolen by the user. | - | |
| Crabhammer | WATER | Physical | 100 | 90 | 10 | High critical hit ratio. | - | |
| Crafty Shield | FAIRY | Status | - | - | 10 | Protects the Pokémon from status moves. | - | |
| Cross Chop | FIGHTING | Physical | 100 | 80 | 5 | High critical hit ratio. | - | |
| Cross Poison | POISON | Physical | 70 | 100 | 20 | High critical hit ratio. May poison opponent. | 10 | |
| Crunch | DARK | Physical | 80 | 100 | 15 | May lower opponent's Defense. | 20 | |
| Crush Claw | NORMAL | Physical | 75 | 95 | 10 | May lower opponent's Defense. | 50 | |
| Crush Grip | NORMAL | Physical | - | 100 | 5 | More powerful when opponent has higher HP. | - | |
| Curse | GHOST | Status | - | - | 10 | Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. | - | |
| Cut | NORMAL | Physical | 50 | 95 | 30 | HM01 | - | |
| Dark Pulse | DARK | Special | 80 | 100 | 15 | TM97 | May cause flinching. | 20 |
| Dark Void | DARK | Status | - | 80 | 10 | Puts all adjacent opponents to sleep. | - | |
| Dazzling Gleam | FAIRY | Special | 80 | 100 | 10 | TM99 | Hits all adjacent opponents. | - |
| Defend Order | BUG | Status | - | - | 10 | Raises user's Defense and Special Defense. | - | |
| Defense Curl | NORMAL | Status | - | - | 40 | Raises user's Defense. | - | |
| Defog | FLYING | Status | - | - | 15 | Lowers opponent's Evasiveness and clears fog. | - | |
| Destiny Bond | GHOST | Status | - | - | 5 | If the user faints, the opponent also faints. | - | |
| Detect | FIGHTING | Status | - | - | 5 | Opponent's attack doesn't affect you, but may fail if used often. | - | |
| Diamond Storm | ROCK | Physical | 100 | 95 | 5 | May raise user's Defense | 50 | |
| Dig | GROUND | Physical | 80 | 100 | 10 | TM28 | Digs underground on first turn, attacks on second. Can also escape from caves. | - |
| Disable | NORMAL | Status | - | 100 | 20 | Opponent can't use its last attack for a few turns. | - | |
| Disarming Voice | FAIRY | Special | 40 | ∞ | 15 | Ignores Accuracy and Evasiveness. | - | |
| Discharge | ELECTRIC | Special | 80 | 100 | 15 | May paralyze opponent. | 30 | |
| Dive | WATER | Physical | 80 | 100 | 10 | HM07 | Dives underwater on first turn, attacks on second turn. | - |
| Dizzy Punch | NORMAL | Physical | 70 | 100 | 10 | May confuse opponent. | 20 | |
| Doom Desire | STEEL | Special | 140 | 100 | 5 | Damage occurs 2 turns later. | - | |
| Double Hit | NORMAL | Physical | 35 | 90 | 10 | Hits twice in one turn. | - | |
| Double Kick | FIGHTING | Physical | 30 | 100 | 30 | Hits twice in one turn. | - | |
| Double Slap | NORMAL | Physical | 15 | 85 | 10 | Hits 2-5 times in one turn. | - | |
| Double Team | NORMAL | Status | - | - | 15 | TM32 | Raises user's Evasiveness. | - |
| Double-Edge | NORMAL | Physical | 120 | 100 | 15 | User receives recoil damage. | - | |
| Draco Meteor | DRAGON | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. | - | |
| Dragon Ascent | FLYING | Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | - | |
| Dragon Breath | DRAGON | Special | 60 | 100 | 20 | May paralyze opponent. | 30 | |
| Dragon Claw | DRAGON | Physical | 80 | 100 | 15 | TM02 | - | |
| Dragon Dance | DRAGON | Status | - | - | 20 | Raises user's Attack and Speed. | - | |
| Dragon Pulse | DRAGON | Special | 85 | 100 | 10 | - | ||
| Dragon Rage | DRAGON | Special | - | 100 | 10 | Always inflicts 40 HP. | - | |
| Dragon Rush | DRAGON | Physical | 100 | 75 | 10 | May cause flinching. | 20 | |
| Dragon Tail | DRAGON | Physical | 60 | 90 | 10 | TM82 | In battles, the opponent switches. In the wild, the Pokémon runs. | - |
| Drain Punch | FIGHTING | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | - | |
| Draining Kiss | FAIRY | Special | 50 | 100 | 10 | User recovers most the HP inflicted on opponent. | - | |
| Dream Eater | PSYCHIC | Special | 100 | 100 | 15 | TM85 | User recovers half the HP inflicted on a sleeping opponent. | - |
| Drill Peck | FLYING | Physical | 80 | 100 | 20 | - | ||
| Drill Run | GROUND | Physical | 80 | 95 | 10 | High critical hit ratio. | - | |
| Dual Chop | DRAGON | Physical | 40 | 90 | 15 | Hits twice in one turn. | - | |
| Dynamic Punch | FIGHTING | Physical | 100 | 50 | 5 | Confuses opponent. | 100 | |
| Earth Power | GROUND | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | |
| Earthquake | GROUND | Physical | 100 | 100 | 10 | TM26 | Power is doubled if opponent is underground from using Dig. | - |
| Echoed Voice | NORMAL | Special | 40 | 100 | 15 | TM49 | Power increases each turn. | - |
| Eerie Impulse | ELECTRIC | Status | - | 100 | 15 | Sharply lowers opponent's Special Attack. | - | |
| Egg Bomb | NORMAL | Physical | 100 | 75 | 10 | - | ||
| Electric Terrain | ELECTRIC | Status | - | - | 10 | Prevents all Pokémon from falling asleep for 5 turns. | - | |
| Electrify | ELECTRIC | Status | - | - | 20 | Changes the target's move to Electric type. | - | |
| Electro Ball | ELECTRIC | Special | - | 100 | 10 | The faster the user, the stronger the attack. | - | |
| Electroweb | ELECTRIC | Special | 55 | 95 | 15 | Lowers opponent's Speed. | 100 | |
| Embargo | DARK | Status | - | 100 | 15 | TM63 | Opponent cannot use items. | - |
| Ember | FIRE | Special | 40 | 100 | 25 | May burn opponent. | 10 | |
| Encore | NORMAL | Status | - | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | - | |
| Endeavor | NORMAL | Physical | - | 100 | 5 | Reduces opponent's HP to same as user's. | - | |
| Endure | NORMAL | Status | - | - | 10 | Always left with at least 1 HP, but may fail if used consecutively. | - | |
| Energy Ball | GRASS | Special | 90 | 100 | 10 | TM53 | May lower opponent's Special Defense. | 10 |
| Entrainment | NORMAL | Status | - | 100 | 15 | Makes target's ability same as user's. | - | |
| Eruption | FIRE | Special | 150 | 100 | 5 | Stronger when the user's HP is higher. | - | |
| Explosion | NORMAL | Physical | 250 | 100 | 5 | TM64 | User faints. | - |
| Extrasensory | PSYCHIC | Special | 80 | 100 | 20 | May cause flinching. | 10 | |
| Extreme Speed | NORMAL | Physical | 80 | 100 | 5 | User attacks first. | - | |
| Facade | NORMAL | Physical | 70 | 100 | 20 | TM42 | Power doubles if user is burned, poisoned, or paralyzed. | - |
| Fairy Lock | FAIRY | Status | - | - | 10 | Prevents fleeing in the next turn. | - | |
| Fairy Wind | FAIRY | Special | 40 | 100 | 30 | - | ||
| Fake Out | NORMAL | Physical | 40 | 100 | 10 | User attacks first, foe flinches. Only usable on first turn. | 100 | |
| Fake Tears | DARK | Status | - | 100 | 20 | Sharply lowers opponent's Special Defense. | - | |
| False Swipe | NORMAL | Physical | 40 | 100 | 40 | TM54 | Always leaves opponent with at least 1 HP. | - |
| Feather Dance | FLYING | Status | - | 100 | 15 | Sharply lowers opponent's Attack. | - | |
| Feint | NORMAL | Physical | 30 | 100 | 10 | Only hits if opponent uses Protect or Detect in the same turn. | - | |
| Feint Attack | DARK | Physical | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | - | |
| Fell Stinger | BUG | Physical | 30 | 100 | 25 | Sharply raises user's Attack if target is KO'd. | - | |
| Fiery Dance | FIRE | Special | 80 | 100 | 10 | May raise user's Special Attack. | 50 | |
| Final Gambit | FIGHTING | Special | - | 100 | 5 | Inflicts damage equal to the user's remaining HP. User faints. | - | |
| Fire Blast | FIRE | Special | 110 | 85 | 5 | TM38 | May burn opponent. | 10 |
| Fire Fang | FIRE | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. | 10 | |
| Fire Pledge | FIRE | Special | 80 | 100 | 10 | Added effects appear if combined with Grass Pledge or Water Pledge. | - | |
| Fire Punch | FIRE | Physical | 75 | 100 | 15 | May burn opponent. | 10 | |
| Fire Spin | FIRE | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | - | |
| Fissure | GROUND | Physical | - | - | 5 | One-Hit-KO, if it hits. | - | |
| Flail | NORMAL | Physical | - | 100 | 15 | The lower the user's HP, the higher the power. | - | |
| Flame Burst | FIRE | Special | 70 | 100 | 15 | May also injure nearby Pokémon. | - | |
| Flame Charge | FIRE | Physical | 50 | 100 | 20 | TM43 | Raises user's Speed. | 100 |
| Flame Wheel | FIRE | Physical | 60 | 100 | 25 | May burn opponent. | 10 | |
| Flamethrower | FIRE | Special | 90 | 100 | 15 | TM35 | May burn opponent. | 10 |
| Flare Blitz | FIRE | Physical | 120 | 100 | 15 | User receives recoil damage. May burn opponent. | 10 | |
| Flash | NORMAL | Status | - | 100 | 20 | TM70 | Lowers opponent's Accuracy. | - |
| Flash Cannon | STEEL | Special | 80 | 100 | 10 | TM91 | May lower opponent's Special Defense. | 10 |
| Flatter | DARK | Status | - | 100 | 15 | Confuses opponent, but raises its Special Attack by two stages. | - | |
| Fling | DARK | Physical | - | 100 | 10 | TM56 | Power depends on held item. | - |
| Flower Shield | FAIRY | Status | - | - | 10 | Sharply raises Defense of all Grass-type Pokémon on the field. | - | |
| Fly | FLYING | Physical | 90 | 95 | 15 | HM02 | Flies up on first turn, attacks on second turn. | - |
| Flying Press | FIGHTING | Physical | 80 | 95 | 10 | Deals Fighting and Flying type damage. | - | |
| Focus Blast | FIGHTING | Special | 120 | 70 | 5 | TM52 | May lower opponent's Special Defense. | 10 |
| Focus Energy | NORMAL | Status | - | - | 30 | Increases critical hit ratio. | - | |
| Focus Punch | FIGHTING | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | - | |
| Follow Me | NORMAL | Status | - | - | 20 | In Double Battle, the user takes all the attacks. | - | |
| Force Palm | FIGHTING | Physical | 60 | 100 | 10 | May paralyze opponent. | 30 | |
| Foresight | NORMAL | Status | - | - | 40 | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | - | |
| Forest's Curse | GRASS | Status | - | 100 | 20 | Adds Grass type to opponent. | - | |
| Foul Play | DARK | Physical | 95 | 100 | 15 | Uses the opponent's Attack stat. | - | |
| Freeze Shock | ICE | Physical | 140 | 90 | 5 | Charges on first turn, attacks on second. May paralyze opponent. | 30 | |
| Freeze-Dry | ICE | Special | 70 | 100 | 20 | May freeze opponent. Super-effective against Water types. | - | |
| Frenzy Plant | GRASS | Special | 150 | 90 | 5 | User must recharge next turn. | - | |
| Frost Breath | ICE | Special | 60 | 90 | 10 | TM79 | Always results in a critical hit. | 100 |
| Frustration | NORMAL | Physical | - | 100 | 20 | TM21 | Power decreases with higher Happiness. | - |
| Fury Attack | NORMAL | Physical | 15 | 85 | 20 | Hits 2-5 times in one turn. | - | |
| Fury Cutter | BUG | Physical | 40 | 95 | 20 | Power increases each turn. | - | |
| Fury Swipes | NORMAL | Physical | 18 | 80 | 15 | Hits 2-5 times in one turn. | - | |
| Fusion Bolt | ELECTRIC | Physical | 100 | 100 | 5 | Power increases if Fusion Flare is used in the same turn. | - | |
| Fusion Flare | FIRE | Special | 100 | 100 | 5 | Power increases if Fusion Bolt is used in the same turn. | - | |
| Future Sight | PSYCHIC | Special | 120 | 100 | 10 | Damage occurs 2 turns later. | - | |
| Gastro Acid | POISON | Status | - | 100 | 10 | Cancels out the effect of the opponent's Ability. | - | |
| Gear Grind | STEEL | Physical | 50 | 85 | 15 | Hits twice in one turn. | - | |
| Geomancy | FAIRY | Status | - | - | 10 | Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second. | - | |
| Giga Drain | GRASS | Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | - | |
| Giga Impact | NORMAL | Physical | 150 | 90 | 5 | TM68 | User must recharge next turn. | - |
| Glaciate | ICE | Special | 65 | 95 | 10 | Lowers opponent's Speed. | 100 | |
| Glare | NORMAL | Status | - | 100 | 30 | Paralyzes opponent. | - | |
| Grass Knot | GRASS | Special | - | 100 | 20 | TM86 | The heavier the opponent, the stronger the attack. | - |
| Grass Pledge | GRASS | Special | 80 | 100 | 10 | Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. | - | |
| Grass Whistle | GRASS | Status | - | 55 | 15 | Puts opponent to sleep. | - | |
| Grassy Terrain | GRASS | Status | - | - | 10 | Restores a little HP of all Pokémon for 5 turns. | - | |
| Gravity | PSYCHIC | Status | - | - | 5 | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. | - | |
| Growl | NORMAL | Status | - | 100 | 40 | Lowers opponent's Attack. | - | |
| Growth | NORMAL | Status | - | - | 40 | Raises user's Attack and Special Attack. | - | |
| Grudge | GHOST | Status | - | - | 5 | If the users faints after using this move, the PP for the opponent's last move is depleted. | - | |
| Guard Split | PSYCHIC | Status | - | - | 10 | Averages Defense and Special Defense with the target. | - | |
| Guard Swap | PSYCHIC | Status | - | - | 10 | User and opponent swap Defense and Special Defense. | - | |
| Guillotine | NORMAL | Physical | - | - | 5 | One-Hit-KO, if it hits. | - | |
| Gunk Shot | POISON | Physical | 120 | 80 | 5 | May poison opponent. | 30 | |
| Gust | FLYING | Special | 40 | 100 | 35 | Hits Pokémon using Fly/Bounce with double power. | - | |
| Gyro Ball | STEEL | Physical | - | 100 | 5 | TM74 | The slower the user, the stronger the attack. | - |
| Hail | ICE | Status | - | - | 10 | TM07 | Non-Ice types are damaged for 5 turns. | - |
| Hammer Arm | FIGHTING | Physical | 100 | 90 | 10 | Lowers user's Speed. | - | |
| Happy Hour | NORMAL | Status | - | - | 30 | Doubles prize money from trainer battles. | - | |
| Harden | NORMAL | Status | - | - | 30 | Raises user's Defense. | - | |
| Haze | ICE | Status | - | - | 30 | Resets all stat changes. | - | |
| Head Charge | NORMAL | Physical | 120 | 100 | 15 | User receives recoil damage. | - | |
| Head Smash | ROCK | Physical | 150 | 80 | 5 | User receives recoil damage. | - | |
| Headbutt | NORMAL | Physical | 70 | 100 | 15 | May cause flinching. | 30 | |
| Heal Bell | NORMAL | Status | - | - | 5 | Heals the user's party's status conditions. | - | |
| Heal Block | PSYCHIC | Status | - | - | 15 | Prevents the opponent from restoring HP for 5 turns. | - | |
| Heal Order | BUG | Status | - | - | 10 | User recovers half its max HP. | - | |
| Heal Pulse | PSYCHIC | Status | - | - | 10 | Restores half the target's max HP. | - | |
| Healing Wish | PSYCHIC | Status | - | - | 10 | The user faints and the next Pokémon released is fully healed. | - | |
| Heart Stamp | PSYCHIC | Physical | 60 | 100 | 25 | May cause flinching. | 30 | |
| Heart Swap | PSYCHIC | Status | - | - | 10 | Stat changes are swapped with the opponent. | - | |
| Heat Crash | FIRE | Physical | - | 100 | 10 | The heavier the user, the stronger the attack. | - | |
| Heat Wave | FIRE | Special | 95 | 90 | 10 | May burn opponent. | 10 | |
| Heavy Slam | STEEL | Physical | - | 100 | 10 | The heavier the user, the stronger the attack. | - | |
| Helping Hand | NORMAL | Status | - | - | 20 | In Double Battles, boosts the power of the partner's move. | - | |
| Hex | GHOST | Special | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. | - | |
| Hidden Power | NORMAL | Special | 60 | 100 | 15 | TM10 | Type and power depends on user's IVs. | - |
| High Jump Kick | FIGHTING | Physical | 130 | 90 | 10 | If it misses, the user loses half their HP. | - | |
| Hold Back | NORMAL | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | - | |
| Hold Hands | NORMAL | Status | - | - | 40 | Makes the user and an ally very happy. | - | |
| Hone Claws | DARK | Status | - | - | 15 | TM01 | Raises user's Attack and Accuracy. | - |
| Horn Attack | NORMAL | Physical | 65 | 100 | 25 | - | ||
| Horn Drill | NORMAL | Physical | - | - | 5 | One-Hit-KO, if it hits. | - | |
| Horn Leech | GRASS | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | - | |
| Howl | NORMAL | Status | - | - | 40 | Raises user's Attack. | - | |
| Hurricane | FLYING | Special | 110 | 70 | 10 | May confuse opponent. | 30 | |
| Hydro Cannon | WATER | Special | 150 | 90 | 5 | User must recharge next turn. | - | |
| Hydro Pump | WATER | Special | 110 | 80 | 5 | - | ||
| Hyper Beam | NORMAL | Special | 150 | 90 | 5 | TM15 | User must recharge next turn. | - |
| Hyper Fang | NORMAL | Physical | 80 | 90 | 15 | May cause flinching. | 10 | |
| Hyper Voice | NORMAL | Special | 90 | 100 | 10 | - | ||
| Hyperspace Fury | DARK | Physical | 100 | ∞ | 5 | Lowers user's Defense. Can strike through Protect/Detect. | - | |
| Hyperspace Hole | PSYCHIC | Special | 80 | ∞ | 5 | Can strike through Protect/Detect. | - | |
| Hypnosis | PSYCHIC | Status | - | 60 | 20 | Puts opponent to sleep. | - | |
| Ice Ball | ICE | Physical | 30 | 90 | 20 | Doubles in power each turn for 5 turns. | - | |
| Ice Beam | ICE | Special | 90 | 100 | 10 | TM13 | May freeze opponent. | 10 |
| Ice Burn | ICE | Special | 140 | 90 | 5 | Charges on first turn, attacks on second. May burn opponent. | 30 | |
| Ice Fang | ICE | Physical | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | 10 | |
| Ice Punch | ICE | Physical | 75 | 100 | 15 | May freeze opponent. | 10 | |
| Ice Shard | ICE | Physical | 40 | 100 | 30 | User attacks first. | - | |
| Icicle Crash | ICE | Physical | 85 | 90 | 10 | May cause flinching. | 30 | |
| Icicle Spear | ICE | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | - | |
| Icy Wind | ICE | Special | 55 | 95 | 15 | Lowers opponent's Speed. | 100 | |
| Imprison | PSYCHIC | Status | - | - | 10 | Opponent is unable to use moves that the user also knows. | - | |
| Incinerate | FIRE | Special | 60 | 100 | 15 | TM59 | Destroys the target's held berry. | - |
| Inferno | FIRE | Special | 100 | 50 | 5 | Burns opponent. | 100 | |
| Infestation | BUG | Special | 20 | 100 | 20 | TM83 | Traps opponent, damaging them for 4-5 turns. | - |
| Ingrain | GRASS | Status | - | - | 20 | User restores HP each turn. User cannot escape/switch. | - | |
| Ion Deluge | ELECTRIC | Status | - | - | 25 | Changes Normal-type moves to Electric-type. | - | |
| Iron Defense | STEEL | Status | - | - | 15 | Sharply raises user's Defense. | - | |
| Iron Head | STEEL | Physical | 80 | 100 | 15 | May cause flinching. | 30 | |
| Iron Tail | STEEL | Physical | 100 | 75 | 15 | May lower opponent's Defense. | 10 | |
| Judgment | NORMAL | Special | 100 | 100 | 10 | Type depends on the Arceus Plate being held. | - | |
| Jump Kick | FIGHTING | Physical | 100 | 95 | 10 | If it misses, the user loses half their HP. | - | |
| Karate Chop | FIGHTING | Physical | 50 | 100 | 25 | High critical hit ratio. | - | |
| Kinesis | PSYCHIC | Status | - | 80 | 15 | Lowers opponent's Accuracy. | - | |
| King's Shield | STEEL | Status | - | - | 10 | Protects against attacks, and lowers opponent's Attack on contact. | - | |
| Knock Off | DARK | Physical | 65 | 100 | 25 | Removes opponent's held item for the rest of the battle. | - | |
| Land's Wrath | GROUND | Physical | 90 | 100 | 10 | - | ||
| Last Resort | NORMAL | Physical | 140 | 100 | 5 | Can only be used after all other moves are used. | - | |
| Lava Plume | FIRE | Special | 80 | 100 | 15 | May burn opponent. | 30 | |
| Leaf Blade | GRASS | Physical | 90 | 100 | 15 | High critical hit ratio. | - | |
| Leaf Storm | GRASS | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. | - | |
| Leaf Tornado | GRASS | Special | 65 | 90 | 10 | May lower opponent's Accuracy. | 30 | |
| Leech Life | BUG | Physical | 20 | 100 | 15 | User recovers half the HP inflicted on opponent. | - | |
| Leech Seed | GRASS | Status | - | 90 | 10 | User steals HP from opponent each turn. | - | |
| Leer | NORMAL | Status | - | 100 | 30 | Lowers opponent's Defense. | - | |
| Lick | GHOST | Physical | 30 | 100 | 30 | May paralyze opponent. | 30 | |
| Light of Ruin | FAIRY | Special | 140 | 90 | 5 | User receives recoil damage. | - | |
| Light Screen | PSYCHIC | Status | - | - | 30 | TM16 | Halves damage from Special attacks for 5 turns. | - |
| Lock-On | NORMAL | Status | - | - | 5 | The next move the user uses is guaranteed to hit. | - | |
| Lovely Kiss | NORMAL | Status | - | 75 | 10 | Puts opponent to sleep. | - | |
| Low Kick | FIGHTING | Physical | - | 100 | 20 | The heavier the opponent, the stronger the attack. | - | |
| Low Sweep | FIGHTING | Physical | 65 | 100 | 20 | TM47 | Lowers opponent's Speed. | 100 |
| Lucky Chant | NORMAL | Status | - | - | 30 | Opponent cannot land critical hits for 5 turns. | - | |
| Lunar Dance | PSYCHIC | Status | - | - | 10 | The user faints but the next Pokémon released is fully healed. | - | |
| Luster Purge | PSYCHIC | Special | 70 | 100 | 5 | May lower opponent's Special Defense. | 50 | |
| Mach Punch | FIGHTING | Physical | 40 | 100 | 30 | User attacks first. | - | |
| Magic Coat | PSYCHIC | Status | - | - | 15 | Reflects moves that cause status conditions back to the attacker. | - | |
| Magic Room | PSYCHIC | Status | - | - | 10 | Suppresses the effects of held items for five turns. | - | |
| Magical Leaf | GRASS | Special | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | - | |
| Magma Storm | FIRE | Special | 120 | 75 | 5 | Traps opponent, damaging them for 4-5 turns. | - | |
| Magnet Bomb | STEEL | Physical | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | - | |
| Magnet Rise | ELECTRIC | Status | - | - | 10 | User becomes immune to Ground-type moves for 5 turns. | - | |
| Magnetic Flux | ELECTRIC | Status | - | - | 20 | Raises Defense and Sp. Defense of Plus/Minus Pokémon. | - | |
| Magnitude | GROUND | Physical | - | 100 | 30 | Hits with random power. | - | |
| Mat Block | FIGHTING | Status | - | - | 15 | Protects teammates from damaging moves. | - | |
| Me First | NORMAL | Status | - | - | 20 | User copies the opponent's attack with 1.5× power. | - | |
| Mean Look | NORMAL | Status | - | - | 5 | Opponent cannot flee or switch. | - | |
| Meditate | PSYCHIC | Status | - | - | 40 | Raises user's Attack. | - | |
| Mega Drain | GRASS | Special | 40 | 100 | 15 | User recovers half the HP inflicted on opponent. | - | |
| Mega Kick | NORMAL | Physical | 120 | 75 | 5 | - | ||
| Mega Punch | NORMAL | Physical | 80 | 85 | 20 | - | ||
| Megahorn | BUG | Physical | 120 | 85 | 10 | - | ||
| Memento | DARK | Status | - | 100 | 10 | User faints, sharply lowers opponent's Attack and Special Attack. | - | |
| Metal Burst | STEEL | Physical | - | 100 | 10 | Deals damage equal to 1.5x opponent's attack. | - | |
| Metal Claw | STEEL | Physical | 50 | 95 | 35 | May raise user's Attack. | 10 | |
| Metal Sound | STEEL | Status | - | 85 | 40 | Sharply lowers opponent's Special Defense. | - | |
| Meteor Mash | STEEL | Physical | 90 | 90 | 10 | May raise user's Attack. | 20 | |
| Metronome | NORMAL | Status | - | - | 10 | User performs any move in the game at random. | - | |
| Milk Drink | NORMAL | Status | - | - | 10 | User recovers half its max HP. | - | |
| Mimic | NORMAL | Status | - | - | 10 | Copies the opponent's last move. | - | |
| Mind Reader | NORMAL | Status | - | - | 5 | User's next attack is guaranteed to hit. | - | |
| Minimize | NORMAL | Status | - | - | 10 | Sharply raises user's Evasiveness. | - | |
| Miracle Eye | PSYCHIC | Status | - | - | 40 | Resets opponent's Evasiveness, removes Dark's Psychic immunity. | - | |
| Mirror Coat | PSYCHIC | Special | - | 100 | 20 | When hit by a Special Attack, user strikes back with 2x power. | - | |
| Mirror Move | FLYING | Status | - | - | 20 | User performs the opponent's last move. | - | |
| Mirror Shot | STEEL | Special | 65 | 85 | 10 | May lower opponent's Accuracy. | 30 | |
| Mist | ICE | Status | - | - | 30 | User's stats cannot be changed for a period of time. | - | |
| Mist Ball | PSYCHIC | Special | 70 | 100 | 5 | May lower opponent's Special Attack. | 50 | |
| Misty Terrain | FAIRY | Status | - | - | 10 | Protects the field from status conditions for 5 turns. | - | |
| Moonblast | FAIRY | Special | 95 | 100 | 15 | May lower opponent's Special Attack. | 30 | |
| Moonlight | FAIRY | Status | - | - | 5 | User recovers HP. Amount varies with the weather. | - | |
| Morning Sun | NORMAL | Status | - | - | 5 | User recovers HP. Amount varies with the weather. | - | |
| Mud Bomb | GROUND | Special | 65 | 85 | 10 | May lower opponent's Accuracy. | 30 | |
| Mud Shot | GROUND | Special | 55 | 95 | 15 | Lowers opponent's Speed. | 100 | |
| Mud Sport | GROUND | Status | - | - | 15 | Weakens the power of Electric-type moves. | - | |
| Mud-Slap | GROUND | Special | 20 | 100 | 10 | Lowers opponent's Accuracy. | 100 | |
| Muddy Water | WATER | Special | 90 | 85 | 10 | May lower opponent's Accuracy. | 30 | |
| Mystical Fire | FIRE | Special | 65 | 100 | 10 | Lowers opponent's Special Attack. | 100 | |
| Nasty Plot | DARK | Status | - | - | 20 | Sharply raises user's Special Attack. | - | |
| Natural Gift | NORMAL | Physical | - | 100 | 15 | Power and type depend on the user's held berry. | - | |
| Nature Power | NORMAL | Status | - | - | 20 | TM96 | Uses a certain move based on the current terrain. | - |
| Needle Arm | GRASS | Physical | 60 | 100 | 15 | May cause flinching. | 30 | |
| Night Daze | DARK | Special | 85 | 95 | 10 | May lower opponent's Accuracy. | 40 | |
| Night Shade | GHOST | Special | - | 100 | 15 | Inflicts damage equal to user's level. | - | |
| Night Slash | DARK | Physical | 70 | 100 | 15 | High critical hit ratio. | - | |
| Nightmare | GHOST | Status | - | 100 | 15 | The sleeping opponent loses 25% of its max HP each turn. | - | |
| Noble Roar | NORMAL | Status | - | 100 | 30 | Lowers opponent's Attack and Special Attack. | - | |
| Nuzzle | ELECTRIC | Physical | 20 | 100 | 20 | Paralyzes opponent. | 100 | |
| Oblivion Wing | FLYING | Special | 80 | 100 | 10 | User recovers most of the HP inflicted on opponent. | - | |
| Octazooka | WATER | Special | 65 | 85 | 10 | May lower opponent's Accuracy. | 50 | |
| Odor Sleuth | NORMAL | Status | - | - | 40 | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | - | |
| Ominous Wind | GHOST | Special | 60 | 100 | 5 | May raise all user's stats at once. | 10 | |
| Origin Pulse | WATER | Special | 110 | 85 | 10 | Hits all adjacent opponents. | - | |
| Outrage | DRAGON | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | - | |
| Overheat | FIRE | Special | 130 | 90 | 5 | TM50 | Sharply lowers user's Special Attack. | - |
| Pain Split | NORMAL | Status | - | - | 20 | The user's and opponent's HP becomes the average of both. | - | |
| Parabolic Charge | ELECTRIC | Special | 50 | 100 | 20 | User recovers half the HP inflicted on opponent. | - | |
| Parting Shot | DARK | Status | - | 100 | 20 | Lowers opponent's Attack and Special Attack then switches out. | - | |
| Pay Day | NORMAL | Physical | 40 | 100 | 20 | A small amount of money is gained after the battle resolves. | - | |
| Payback | DARK | Physical | 50 | 100 | 10 | TM66 | Power doubles if the user was attacked first. | - |
| Peck | FLYING | Physical | 35 | 100 | 35 | - | ||
| Perish Song | NORMAL | Status | - | - | 5 | Any Pokémon in play when this attack is used faints in 3 turns. | - | |
| Petal Blizzard | GRASS | Physical | 90 | 100 | 15 | Hits all adjacent Pokémon. | - | |
| Petal Dance | GRASS | Special | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | - | |
| Phantom Force | GHOST | Physical | 90 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | - | |
| Pin Missile | BUG | Physical | 25 | 95 | 20 | Hits 2-5 times in one turn. | - | |
| Play Nice | NORMAL | Status | - | - | 20 | Lowers opponent's Attack. Always hits. | - | |
| Play Rough | FAIRY | Physical | 90 | 90 | 10 | May lower opponent's Attack. | 10 | |
| Pluck | FLYING | Physical | 60 | 100 | 20 | If the opponent is holding a berry, its effect is stolen by user. | - | |
| Poison Fang | POISON | Physical | 50 | 100 | 15 | May badly poison opponent. | 50 | |
| Poison Gas | POISON | Status | - | 90 | 40 | Poisons opponent. | - | |
| Poison Jab | POISON | Physical | 80 | 100 | 20 | TM84 | May poison the opponent. | 30 |
| Poison Powder | POISON | Status | - | 75 | 35 | Poisons opponent. | - | |
| Poison Sting | POISON | Physical | 15 | 100 | 35 | May poison the opponent. | 30 | |
| Poison Tail | POISON | Physical | 50 | 100 | 25 | High critical hit ratio. May poison opponent. | 10 | |
| Pound | NORMAL | Physical | 40 | 100 | 35 | - | ||
| Powder | BUG | Status | - | 100 | 20 | Damages Pokémon using Fire type moves. | - | |
| Powder Snow | ICE | Special | 40 | 100 | 25 | May freeze opponent. | 10 | |
| Power Gem | ROCK | Special | 80 | 100 | 20 | - | ||
| Power Split | PSYCHIC | Status | - | - | 10 | Averages Attack and Special Attack with the target. | - | |
| Power Swap | PSYCHIC | Status | - | - | 10 | User and opponent swap Attack and Special Attack. | - | |
| Power Trick | PSYCHIC | Status | - | - | 10 | User's own Attack and Defense switch. | - | |
| Power Whip | GRASS | Physical | 120 | 85 | 10 | - | ||
| Power-Up Punch | FIGHTING | Physical | 40 | 100 | 10 | TM98 | Raises Attack. | 100 |
| Precipice Blades | GROUND | Physical | 120 | 85 | 10 | Hits all adjacent opponents. | - | |
| Present | NORMAL | Physical | - | 90 | 15 | Either deals damage or heals. | - | |
| Protect | NORMAL | Status | - | - | 10 | TM17 | User is not affected by opponent's move. | - |
| Psybeam | PSYCHIC | Special | 65 | 100 | 20 | May confuse opponent. | 10 | |
| Psych Up | NORMAL | Status | - | - | 10 | TM77 | Copies the opponent's stat changes. | - |
| Psychic | PSYCHIC | Special | 90 | 100 | 10 | TM29 | May lower opponent's Special Defense. | 10 |
| Psycho Boost | PSYCHIC | Special | 140 | 90 | 5 | Sharply lowers user's Special Attack. | - | |
| Psycho Cut | PSYCHIC | Physical | 70 | 100 | 20 | High critical hit ratio. | - | |
| Psycho Shift | PSYCHIC | Status | - | 90 | 10 | Gives the opponent the user's status condition, if it hits. | - | |
| Psyshock | PSYCHIC | Special | 80 | 100 | 10 | TM03 | Inflicts damage based on the target's Defense, not Special Defense. | - |
| Psystrike | PSYCHIC | Special | 100 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | - | |
| Psywave | PSYCHIC | Special | - | 80 | 15 | Inflicts damage 50-150% of user's level. | - | |
| Punishment | DARK | Physical | - | 100 | 5 | Power increases when opponent's stats have been raised. | - | |
| Pursuit | DARK | Physical | 40 | 100 | 20 | Double power if the opponent is switching out. | - | |
| Quash | DARK | Status | - | 100 | 15 | TM60 | Makes the target act last this turn. | - |
| Quick Attack | NORMAL | Physical | 40 | 100 | 30 | User attacks first. | - | |
| Quick Guard | FIGHTING | Status | - | - | 15 | Fast moves won't damage the user or its teammates. | - | |
| Quiver Dance | BUG | Status | - | - | 20 | Raises user's Special Attack, Special Defense and Speed. | - | |
| Rage | NORMAL | Physical | 20 | 100 | 20 | Raises user's Attack when hit. | - | |
| Rage Powder | BUG | Status | - | - | 20 | Forces attacks to hit user, not team-mates. | - | |
| Rain Dance | WATER | Status | - | - | 5 | TM18 | Makes it rain for 5 turns. | - |
| Rapid Spin | NORMAL | Physical | 20 | 100 | 40 | Removes effects of trap moves. | - | |
| Razor Leaf | GRASS | Physical | 55 | 95 | 25 | High critical hit ratio. | - | |
| Razor Shell | WATER | Physical | 75 | 95 | 10 | May lower opponent's Defense. | 50 | |
| Razor Wind | NORMAL | Special | 80 | 100 | 10 | Charges on first turn, attacks on second. High critical hit ratio. | - | |
| Recover | NORMAL | Status | - | - | 10 | User recovers half its max HP. | - | |
| Recycle | NORMAL | Status | - | - | 10 | User's used hold item is restored. | - | |
| Reflect | PSYCHIC | Status | - | - | 20 | TM33 | Halves damage from Physical attacks for 5 turns. | - |
| Reflect Type | NORMAL | Status | - | - | 15 | User becomes the target's type. | - | |
| Refresh | NORMAL | Status | - | - | 20 | Cures paralysis, poison, and burns. | - | |
| Relic Song | NORMAL | Special | 75 | 100 | 10 | May put the target to sleep. | 10 | |
| Rest | PSYCHIC | Status | - | - | 10 | TM44 | User sleeps for 2 turns, but user is fully healed. | - |
| Retaliate | NORMAL | Physical | 70 | 100 | 5 | TM67 | Inflicts double damage if a teammate fainted on the last turn. | - |
| Return | NORMAL | Physical | - | 100 | 20 | TM27 | Power increases with user's Happiness. | - |
| Revenge | FIGHTING | Physical | 60 | 100 | 10 | Power increases if user was hit first. | - | |
| Reversal | FIGHTING | Physical | - | 100 | 15 | The lower the user's HP, the higher the power. | - | |
| Roar | NORMAL | Status | - | - | 20 | TM05 | In battles, the opponent switches. In the wild, the Pokémon runs. | - |
| Roar of Time | DRAGON | Special | 150 | 90 | 5 | User must recharge next turn. | - | |
| Rock Blast | ROCK | Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. | - | |
| Rock Climb | NORMAL | Physical | 90 | 85 | 20 | May confuse opponent. | 20 | |
| Rock Polish | ROCK | Status | - | - | 20 | TM69 | Sharply raises user's Speed. | - |
| Rock Slide | ROCK | Physical | 75 | 90 | 10 | TM80 | May cause flinching. | 30 |
| Rock Smash | FIGHTING | Physical | 40 | 100 | 15 | HM06 | May lower opponent's Defense. | 50 |
| Rock Throw | ROCK | Physical | 50 | 90 | 15 | - | ||
| Rock Tomb | ROCK | Physical | 60 | 95 | 15 | TM39 | Lowers opponent's Speed. | 100 |
| Rock Wrecker | ROCK | Physical | 150 | 90 | 5 | User must recharge next turn. | - | |
| Role Play | PSYCHIC | Status | - | - | 15 | User copies the opponent's Ability. | - | |
| Rolling Kick | FIGHTING | Physical | 60 | 85 | 15 | May cause flinching. | 30 | |
| Rollout | ROCK | Physical | 30 | 90 | 20 | Doubles in power each turn for 5 turns. | - | |
| Roost | FLYING | Status | - | - | 10 | TM19 | User recovers half of its max HP and loses the Flying type temporarily. | - |
| Rototiller | GROUND | Status | - | - | 10 | Raises Attack and Special Attack of Grass-types. | - | |
| Round | NORMAL | Special | 60 | 100 | 15 | TM48 | Power increases if teammates use it in the same turn. | - |
| Sacred Fire | FIRE | Physical | 100 | 95 | 5 | May burn opponent. | 50 | |
| Sacred Sword | FIGHTING | Physical | 90 | 100 | 20 | Ignores opponent's stat changes. | - | |
| Safeguard | NORMAL | Status | - | - | 25 | TM20 | The user's party is protected from status conditions. | - |
| Sand Attack | GROUND | Status | - | 100 | 15 | Lowers opponent's Accuracy. | - | |
| Sand Tomb | GROUND | Physical | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | - | |
| Sandstorm | ROCK | Status | - | - | 10 | TM37 | Creates a sandstorm for 5 turns. | - |
| Scald | WATER | Special | 80 | 100 | 15 | TM55 | May burn opponent. | 30 |
| Scary Face | NORMAL | Status | - | 100 | 10 | Sharply lowers opponent's Speed. | - | |
| Scratch | NORMAL | Physical | 40 | 100 | 35 | - | ||
| Screech | NORMAL | Status | - | 85 | 40 | Sharply lowers opponent's Defense. | - | |
| Searing Shot | FIRE | Special | 100 | 100 | 5 | May burn opponent. | 30 | |
| Secret Power | NORMAL | Physical | 70 | 100 | 20 | TM94 | Effects of the attack vary with the location. | 30 |
| Secret Sword | FIGHTING | Special | 85 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | - | |
| Seed Bomb | GRASS | Physical | 80 | 100 | 15 | - | ||
| Seed Flare | GRASS | Special | 120 | 85 | 5 | May lower opponent's Special Defense. | 40 | |
| Seismic Toss | FIGHTING | Physical | - | 100 | 20 | Inflicts damage equal to user's level. | - | |
| Self-Destruct | NORMAL | Physical | 200 | 100 | 5 | User faints. | - | |
| Shadow Ball | GHOST | Special | 80 | 100 | 15 | TM30 | May lower opponent's Special Defense. | 20 |
| Shadow Claw | GHOST | Physical | 70 | 100 | 15 | TM65 | High critical hit ratio. | - |
| Shadow Force | GHOST | Physical | 120 | 100 | 5 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | - | |
| Shadow Punch | GHOST | Physical | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | - | |
| Shadow Sneak | GHOST | Physical | 40 | 100 | 30 | User attacks first. | - | |
| Sharpen | NORMAL | Status | - | - | 30 | Raises user's Attack. | - | |
| Sheer Cold | ICE | Special | - | - | 5 | One-Hit-KO, if it hits. | - | |
| Shell Smash | NORMAL | Status | - | - | 15 | Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. | - | |
| Shift Gear | STEEL | Status | - | - | 10 | Raises user's Attack and sharply raises Speed. | - | |
| Shock Wave | ELECTRIC | Special | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | - | |
| Signal Beam | BUG | Special | 75 | 100 | 15 | May confuse opponent. | 10 | |
| Silver Wind | BUG | Special | 60 | 100 | 5 | May raise all stats of user at once. | 10 | |
| Simple Beam | NORMAL | Status | - | 100 | 15 | Changes target's ability to Simple. | - | |
| Sing | NORMAL | Status | - | 55 | 15 | Puts opponent to sleep. | 100 | |
| Sketch | NORMAL | Status | - | - | 1 | Permanently copies the opponent's last move. | - | |
| Skill Swap | PSYCHIC | Status | - | - | 10 | The user swaps Abilities with the opponent. | - | |
| Skull Bash | NORMAL | Physical | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. | 100 | |
| Sky Attack | FLYING | Physical | 140 | 90 | 5 | Charges on first turn, attacks on second. May cause flinching. | 30 | |
| Sky Drop | FLYING | Physical | 60 | 100 | 10 | TM58 | Takes opponent into the air on first turn, drops them on second turn. | - |
| Sky Uppercut | FIGHTING | Physical | 85 | 90 | 15 | Hits the opponent, even during Fly. | - | |
| Slack Off | NORMAL | Status | - | - | 10 | User recovers half its max HP. | - | |
| Slam | NORMAL | Physical | 80 | 75 | 20 | - | ||
| Slash | NORMAL | Physical | 70 | 100 | 20 | High critical hit ratio. | - | |
| Sleep Powder | GRASS | Status | - | 75 | 15 | Puts opponent to sleep. | - | |
| Sleep Talk | NORMAL | Status | - | - | 10 | TM88 | User performs one of its own moves while sleeping. | - |
| Sludge | POISON | Special | 65 | 100 | 20 | May poison opponent. | 30 | |
| Sludge Bomb | POISON | Special | 90 | 100 | 10 | TM36 | May poison opponent. | 30 |
| Sludge Wave | POISON | Special | 95 | 100 | 10 | TM34 | May poison opponent. | 10 |
| Smack Down | ROCK | Physical | 50 | 100 | 15 | TM23 | Makes Flying-type Pokémon vulnerable to Ground moves. | - |
| Smelling Salts | NORMAL | Physical | 70 | 100 | 10 | Power doubles if opponent is paralyzed, but cures it. | - | |
| Smog | POISON | Special | 30 | 70 | 20 | May poison opponent. | 40 | |
| Smokescreen | NORMAL | Status | - | 100 | 20 | Lowers opponent's Accuracy. | - | |
| Snarl | DARK | Special | 55 | 95 | 15 | TM95 | Lowers opponent's Special Attack. | 100 |
| Snatch | DARK | Status | - | - | 10 | Steals the effects of the opponent's next move. | - | |
| Snore | NORMAL | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | 30 | |
| Soak | WATER | Status | - | 100 | 20 | Changes the target's type to water. | - | |
| Soft-Boiled | NORMAL | Status | - | - | 10 | User recovers half its max HP. | - | |
| Solar Beam | GRASS | Special | 120 | 100 | 10 | TM22 | Charges on first turn, attacks on second. | - |
| Sonic Boom | NORMAL | Special | - | 90 | 20 | Always inflicts 20 HP. | - | |
| Spacial Rend | DRAGON | Special | 100 | 95 | 5 | High critical hit ratio. | - | |
| Spark | ELECTRIC | Physical | 65 | 100 | 20 | May paralyze opponent. | 30 | |
| Spider Web | BUG | Status | - | - | 10 | Opponent cannot escape/switch. | - | |
| Spike Cannon | NORMAL | Physical | 20 | 100 | 15 | Hits 2-5 times in one turn. | - | |
| Spikes | GROUND | Status | - | - | 20 | Hurts opponents when they switch into battle. | - | |
| Spiky Shield | GRASS | Status | - | - | 10 | Protects user and inflicts damage on contact moves. | - | |
| Spit Up | NORMAL | Special | - | 100 | 10 | Power depends on how many times the user performed Stockpile. | - | |
| Spite | GHOST | Status | - | 100 | 10 | The opponent's last move loses 2-5 PP. | - | |
| Splash | NORMAL | Status | - | - | 40 | Doesn't do ANYTHING. | - | |
| Spore | GRASS | Status | - | 100 | 15 | Puts opponent to sleep. | 100 | |
| Stealth Rock | ROCK | Status | - | - | 20 | Damages opponent switching into battle. | - | |
| Steam Eruption | WATER | Special | 110 | 95 | 5 | May burn opponent. | 30 | |
| Steamroller | BUG | Physical | 65 | 100 | 20 | May cause flinching. | 30 | |
| Steel Wing | STEEL | Physical | 70 | 90 | 25 | TM51 | May raise user's Defense. | 10 |
| Sticky Web | BUG | Status | - | - | 20 | Lowers opponent's Speed when switching into battle. | - | |
| Stockpile | NORMAL | Status | - | - | 20 | Stores energy for use with Spit Up and Swallow. | - | |
| Stomp | NORMAL | Physical | 65 | 100 | 20 | May cause flinching. | 30 | |
| Stone Edge | ROCK | Physical | 100 | 80 | 5 | TM71 | High critical hit ratio. | - |
| Stored Power | PSYCHIC | Special | 20 | 100 | 10 | Power increases when user's stats have been raised. | - | |
| Storm Throw | FIGHTING | Physical | 60 | 100 | 10 | Always results in a critical hit. | - | |
| Strength | NORMAL | Physical | 80 | 100 | 15 | HM04 | - | |
| String Shot | BUG | Status | - | 95 | 40 | Sharply lowers opponent's Speed. | - | |
| Struggle | NORMAL | Physical | 50 | 100 | - | Only usable when all PP are gone. Hurts the user. | - | |
| Struggle Bug | BUG | Special | 50 | 100 | 20 | TM76 | Lowers opponent's Special Attack. | 100 |
| Stun Spore | GRASS | Status | - | 75 | 30 | Paralyzes opponent. | - | |
| Submission | FIGHTING | Physical | 80 | 80 | 25 | User receives recoil damage. | - | |
| Substitute | NORMAL | Status | - | - | 10 | TM90 | Uses HP to creates a decoy that takes hits. | - |
| Sucker Punch | DARK | Physical | 80 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. | - | |
| Sunny Day | FIRE | Status | - | - | 5 | TM11 | Makes it sunny for 5 turns. | - |
| Super Fang | NORMAL | Physical | - | 90 | 10 | Always takes off half of the opponent's HP. | - | |
| Superpower | FIGHTING | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | - | |
| Supersonic | NORMAL | Status | - | 55 | 20 | Confuses opponent. | - | |
| Surf | WATER | Special | 90 | 100 | 15 | HM03 | Hits all adjacent Pokémon. | - |
| Swagger | NORMAL | Status | - | 90 | 15 | TM87 | Opponent becomes confused, but its Attack is raised two stages. | - |
| Swallow | NORMAL | Status | - | - | 10 | The more times the user has performed Stockpile, the more HP is recovered. | - | |
| Sweet Kiss | FAIRY | Status | - | 75 | 10 | Confuses opponent. | - | |
| Sweet Scent | NORMAL | Status | - | - | 20 | Lowers opponent's Evasiveness. | - | |
| Swift | NORMAL | Special | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | - | |
| Switcheroo | DARK | Status | - | 100 | 15 | Swaps held items with the opponent. | - | |
| Swords Dance | NORMAL | Status | - | - | 20 | TM75 | Sharply raises user's Attack. | - |
| Synchronoise | PSYCHIC | Special | 120 | 100 | 15 | Hits any Pokémon that shares a type with the user. | - | |
| Synthesis | GRASS | Status | - | - | 5 | User recovers HP. Amount varies with the weather. | - | |
| Tackle | NORMAL | Physical | 50 | 100 | 35 | - | ||
| Tail Glow | BUG | Status | - | - | 20 | Drastically raises user's Special Attack. | - | |
| Tail Slap | NORMAL | Physical | 25 | 85 | 10 | Hits 2-5 times in one turn. | - | |
| Tail Whip | NORMAL | Status | - | 100 | 30 | Lowers opponent's Defense. | - | |
| Tailwind | FLYING | Status | - | - | 30 | Doubles Speed for 4 turns. | - | |
| Take Down | NORMAL | Physical | 90 | 85 | 20 | User receives recoil damage. | - | |
| Taunt | DARK | Status | - | 100 | 20 | TM12 | Opponent can only use moves that attack. | - |
| Techno Blast | NORMAL | Special | 85 | 100 | 5 | Type depends on the Drive being held. | - | |
| Teeter Dance | NORMAL | Status | - | 100 | 20 | Confuses all Pokémon. | - | |
| Telekinesis | PSYCHIC | Status | - | - | 15 | Ignores opponent's Evasiveness for three turns, add Ground immunity. | - | |
| Teleport | PSYCHIC | Status | - | - | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. | - | |
| Thief | DARK | Physical | 60 | 100 | 25 | TM46 | Also steals opponent's held item. | - |
| Thousand Arrows | GROUND | Physical | 90 | 100 | 10 | Makes Flying-type Pokémon vulnerable to Ground moves. | - | |
| Thousand Waves | GROUND | Physical | 90 | 100 | 10 | Opponent cannot flee or switch. | - | |
| Thrash | NORMAL | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | - | |
| Thunder | ELECTRIC | Special | 110 | 70 | 10 | TM25 | May paralyze opponent. | 30 |
| Thunder Fang | ELECTRIC | Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | 10 | |
| Thunder Punch | ELECTRIC | Physical | 75 | 100 | 15 | May paralyze opponent. | 10 | |
| Thunder Shock | ELECTRIC | Special | 40 | 100 | 30 | May paralyze opponent. | 10 | |
| Thunder Wave | ELECTRIC | Status | - | 100 | 20 | TM73 | Paralyzes opponent. | 100 |
| Thunderbolt | ELECTRIC | Special | 90 | 100 | 15 | TM24 | May paralyze opponent. | 10 |
| Tickle | NORMAL | Status | - | 100 | 20 | Lowers opponent's Attack and Defense. | - | |
| Topsy-Turvy | DARK | Status | - | 100 | 20 | Reverses stat changes of opponent. | - | |
| Torment | DARK | Status | - | 100 | 15 | TM41 | Opponent cannot use the same move in a row. | - |
| Toxic | POISON | Status | - | 90 | 10 | TM06 | Badly poisons opponent. | - |
| Toxic Spikes | POISON | Status | - | - | 20 | Poisons opponents when they switch into battle. | - | |
| Transform | NORMAL | Status | - | - | 10 | User takes on the form and attacks of the opponent. | - | |
| Tri Attack | NORMAL | Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. | 20 | |
| Trick | PSYCHIC | Status | - | 100 | 10 | Swaps held items with the opponent. | - | |
| Trick Room | PSYCHIC | Status | - | - | 5 | TM92 | Slower Pokémon move first in the turn for 5 turns. | - |
| Trick-or-Treat | GHOST | Status | - | 100 | 20 | Adds Ghost type to opponent. | - | |
| Triple Kick | FIGHTING | Physical | 10 | 90 | 10 | Hits thrice in one turn at increasing power. | - | |
| Trump Card | NORMAL | Special | - | ∞ | 5 | The lower the PP, the higher the power. | - | |
| Twineedle | BUG | Physical | 25 | 100 | 20 | Hits twice in one turn. May poison opponent. | 20 | |
| Twister | DRAGON | Special | 40 | 100 | 20 | May cause flinching. Hits Pokémon using Fly/Bounce with double power. | 20 | |
| U-turn | BUG | Physical | 70 | 100 | 20 | TM89 | User switches out immediately after attacking. | - |
| Uproar | NORMAL | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | - | |
| V-create | FIRE | Physical | 180 | 95 | 5 | Lowers user's Defense, Special Defense and Speed. | 100 | |
| Vacuum Wave | FIGHTING | Special | 40 | 100 | 30 | User attacks first. | - | |
| Venom Drench | POISON | Status | - | 100 | 20 | Lowers poisoned opponent's Special Attack and Speed. | - | |
| Venoshock | POISON | Special | 65 | 100 | 10 | TM09 | Inflicts double damage if the target is poisoned. | - |
| Vice Grip | NORMAL | Physical | 55 | 100 | 30 | - | ||
| Vine Whip | GRASS | Physical | 45 | 100 | 25 | - | ||
| Vital Throw | FIGHTING | Physical | 70 | ∞ | 10 | User attacks last, but ignores Accuracy and Evasiveness. | - | |
| Volt Switch | ELECTRIC | Special | 70 | 100 | 20 | TM72 | User must switch out after attacking. | - |
| Volt Tackle | ELECTRIC | Physical | 120 | 100 | 15 | User receives recoil damage. May paralyze opponent. | 10 | |
| Wake-Up Slap | FIGHTING | Physical | 70 | 100 | 10 | Power doubles if opponent is asleep, but wakes it up. | - | |
| Water Gun | WATER | Special | 40 | 100 | 25 | - | ||
| Water Pledge | WATER | Special | 80 | 100 | 10 | Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. | - | |
| Water Pulse | WATER | Special | 60 | 100 | 20 | May confuse opponent. | 20 | |
| Water Shuriken | WATER | Physical | 15 | 100 | 10 | Hits 2-5 times in one turn. | - | |
| Water Sport | WATER | Status | - | - | 15 | Weakens the power of Fire-type moves. | - | |
| Water Spout | WATER | Special | 150 | 100 | 5 | The higher the user's HP, the higher the damage caused. | - | |
| Waterfall | WATER | Physical | 80 | 100 | 15 | HM05 | May cause flinching. | 20 |
| Weather Ball | NORMAL | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | - | |
| Whirlpool | WATER | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | - | |
| Whirlwind | NORMAL | Status | - | - | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | - | |
| Wide Guard | ROCK | Status | - | - | 10 | Protects the user's team from multi-target attacks. | - | |
| Wild Charge | ELECTRIC | Physical | 90 | 100 | 15 | TM93 | User receives recoil damage. | - |
| Will-O-Wisp | FIRE | Status | - | 85 | 15 | TM61 | Burns opponent. | 100 |
| Wing Attack | FLYING | Physical | 60 | 100 | 35 | - | ||
| Wish | NORMAL | Status | - | - | 10 | The user recovers HP in the following turn. | - | |
| Withdraw | WATER | Status | - | - | 40 | Raises user's Defense. | - | |
| Wonder Room | PSYCHIC | Status | - | - | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | - | |
| Wood Hammer | GRASS | Physical | 120 | 100 | 15 | User receives recoil damage. | - | |
| Work Up | NORMAL | Status | - | - | 30 | Raises user's Attack and Special Attack. | - | |
| Worry Seed | GRASS | Status | - | 100 | 10 | Changes the opponent's Ability to Insomnia. | - | |
| Wrap | NORMAL | Physical | 15 | 90 | 20 | Traps opponent, damaging them for 4-5 turns. | - | |
| Wring Out | NORMAL | Special | - | 100 | 5 | The higher the opponent's HP, the higher the damage. | - | |
| X-Scissor | BUG | Physical | 80 | 100 | 15 | TM81 | - | |
| Yawn | NORMAL | Status | - | - | 10 | Puts opponent to sleep in the next turn. | - | |
| Zap Cannon | ELECTRIC | Special | 120 | 50 | 5 | Paralyzes opponent. | 100 | |
| Zen Headbutt | PSYCHIC | Physical | 80 | 90 | 15 | May cause flinching. | 20 |
Fonte : pokemondb.net/move/all
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